![]() ![]() Splash damage alone going through is not amplified. Amplification Matrix affects all damage dealt, if the projectile passes through it.The projectile can be destroyed while in air by Defense Matrix, Kinetic Grasp and Javelin Spin and reflected by Deflect, but a stuck grenade and the splash are unaffected.The grenade can be unstuck by Protection Suzu, removing the hindered status.See Movement speed#Movement abilities for a list of affected abilities. The enemy hero that is stuck by the grenade becomes " hindered", interrupting and preventing movement abilities for the duration.The stuck grenade explodes after 1.25 seconds, dealing damage in an area. The grenade will stick to enemies and surfaces upon contact. ![]() The grenade will explode if fails to reach the hero it was locked on to within the aforementioned time limit.The grenade will follow locked heroes through movement abilities, unless the ability causes the hero to phase out, which disjoint's the grenade.Once locked on, the grenade will continuously chase them for up to 0.75 seconds regardless of range. While in air, the grenade locks on to the first hero that enters 1.3 meter radius of the projectile.Armed with his Peacekeeper revolver, Cassidy takes out targets with deadeye precision and dives out of danger with eagle-like speed.
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